ETC 2020 Museum — Diving Deep Into A VR Graduation Event

Over the past few days I have been working on the ETC 2020 Museum, a Virtual World for my grad school’s (unofficial) virtual commencement. The world was built on the VRChat platform, and had a maximum attendance of around 32 people. Before we dive into the details, here’s a little digest video I made:

Looks pretty simple, but a lot of work has been done in the background to ensure a satisfying experience and technically optimal execution. Here’s a little write-up to detail these features.

Continue reading ETC 2020 Museum — Diving Deep Into A VR Graduation Event

Camera Controls while Parachuting in Unity (Rotating Around a Sphere)

Abstract

This article takes record of my attempt into creating a camera controllers suitable for free-looking when parachuting. A practical use of this controller is recreating the free-looking camera during the dropping phase in typical Battle Royale games. This controller takes the camera motions in Apex Legends as reference.

Continue reading Camera Controls while Parachuting in Unity (Rotating Around a Sphere)