ETC 2020 Museum — Diving Deep Into A VR Graduation Event

Over the past few days I have been working on the ETC 2020 Museum, a Virtual World for my grad school’s (unofficial) virtual commencement. The world was built on the VRChat platform, and had a maximum attendance of around 32 people. Before we dive into the details, here’s a little digest video I made:

Looks pretty simple, but a lot of work has been done in the background to ensure a satisfying experience and technically optimal execution. Here’s a little write-up to detail these features.

Continue reading ETC 2020 Museum — Diving Deep Into A VR Graduation Event

“The Poorly-lit Exploration Project” Postmortem: 3

Welcome back to another postmortem post for TPEP……this name is too long to input, I’ll change a name next time. Last time we talked about audio and subtitles. They helped building the story of the game, and added color and liveliness to the whole environment.

In this final post, we’ll go into some other features in the game, including the items to be picked, the terrain and some optimization.

Continue reading “The Poorly-lit Exploration Project” Postmortem: 3

“The Poorly-lit Exploration Project” Postmortem: 2

Last time, we mentioned…

  • What this project is: This is an independent project to push my skills further. The goal is to pickup 20 items, invoke particle systems and tell a simple story.
  • Setting Up: I’ve decided that the story should take place in the remains of a deserted village, and the protagonist is revealed with her past, and her destiny as she explores the ruins.
  • Character: How I approached the mechanism to control our character.

So, without further ado, let’s continue.

Continue reading “The Poorly-lit Exploration Project” Postmortem: 2

“The Poorly-lit Exploration Project” Postmortem: 1

“The Poorly-lit Exploration Project” was an independent project set out to push my own limits and learn new knowledge in Unity.
My primary objective was to pick up at least 20 objects, and invoke a particle system whenever the player picks them up. I also wanted to test my skills as a narrative design, so my other goal is to tell a simple story through this experience.

Continue reading “The Poorly-lit Exploration Project” Postmortem: 1