Welcome back to another postmortem post for TPEP……this name is too long to input, I’ll change a name next time. Last time we talked about audio and subtitles. They helped building the story of the game, and added color and liveliness to the whole environment.
In this final post, we’ll go into some other features in the game, including the items to be picked, the terrain and some optimization.
Continue reading “The Poorly-lit Exploration Project” Postmortem: 3
Last time, we mentioned…
- What this project is: This is an independent project to push my skills further. The goal is to pickup 20 items, invoke particle systems and tell a simple story.
- Setting Up: I’ve decided that the story should take place in the remains of a deserted village, and the protagonist is revealed with her past, and her destiny as she explores the ruins.
- Character: How I approached the mechanism to control our character.
So, without further ado, let’s continue.
Continue reading “The Poorly-lit Exploration Project” Postmortem: 2