Welcome back to another postmortem post for TPEP……this name is too long to input, I’ll change a name next time. Last time we talked about audio and subtitles. They helped building the story of the game, and added color and liveliness to the whole environment.
In this final post, we’ll go into some other features in the game, including the items to be picked, the terrain and some optimization.
Continue reading “The Poorly-lit Exploration Project” Postmortem: 3